“Unit 2 is based on the understanding that the Built Environment comes into existence and transforms as a social/physical ecosystem in which neighbourhoods and buildings are never finished, but rather transform part by part..”

In order to grapple with complexity of this Unit 2 statement,  the unit has maintained strong collaborations with various departments in FADA, and has been fortunate enough to have received critical input from the Multi-Media and Graphic Design departments outside of collaborative projects.

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Most recently Jason Hobbs and Terrence Fenn offered their input from their research topic of Information Architecture around the challenge of representing complexity as a communication and analysis tool in order to effectively apply design.

Their work in Information Architecture and User X design resonates closely with the challenges Unit 2 faces in developing an appropriate means of representing complexity in an accessible,but not simplistic manner.  The way in which Jason and Terrence frame their understanding works with the idea that the ‘design solution’ is not the end goal, but rather recognises both the process and the artefact as a problem/solution ecology.

This framing is crucial as many of the spatial scenarios that Unit 2 has grappled with require multiple understandings of agency and design and often do no not result in a built spatial artefact – but rather other forms of spatial intervention strategy.

http://10and5.com/2013/03/14/my-day-job-jason-hobbs/